unity] CanvasGroup alpha leads to incorrect results with SkeletonGraphic shaders · Issue #1576 · EsotericSoftware/spine-runtimes · GitHub
![Dmitriy Yukhanov on Twitter: "Did you know? Since Unity 2018.2, Canvas Renderer has a tiny but super helpful toggle: Cull Transparent Mesh! It does culls geometry of your transparent UI objects (e.g. Dmitriy Yukhanov on Twitter: "Did you know? Since Unity 2018.2, Canvas Renderer has a tiny but super helpful toggle: Cull Transparent Mesh! It does culls geometry of your transparent UI objects (e.g.](https://pbs.twimg.com/media/EDD5TfgW4AEDSU4.png)
Dmitriy Yukhanov on Twitter: "Did you know? Since Unity 2018.2, Canvas Renderer has a tiny but super helpful toggle: Cull Transparent Mesh! It does culls geometry of your transparent UI objects (e.g.
![unity] SkeletonGraphic incorrectly displays in build when `CanvasGroup compatible` enabled · Issue #1812 · EsotericSoftware/spine-runtimes · GitHub unity] SkeletonGraphic incorrectly displays in build when `CanvasGroup compatible` enabled · Issue #1812 · EsotericSoftware/spine-runtimes · GitHub](https://user-images.githubusercontent.com/30713076/100042692-f51f7500-2e46-11eb-9a24-28dc07955693.png)