Using uniform blocks and uniform buffer objects | OpenGL 4 Shading Language Cookbook, Second Edition
OpenGL 4世代での描画手順 その2 – すらりん日記
opengl - Vertex buffer binding index and uniform buffer binding points? - Stack Overflow
Michal Ziulek🇺🇦 on Twitter: "zig-gamedev update: I've added uniform buffer pool to zgpu. It is now very easy (and efficient) to allocate and upload uniforms to the GPU. All (per frame) uniforms
OpenSceneGraph: osg::UniformBufferBinding Class Reference