![Unity URP - Batching GPU instanced objects with same material/mesh not working - Game Development Stack Exchange Unity URP - Batching GPU instanced objects with same material/mesh not working - Game Development Stack Exchange](https://i.stack.imgur.com/dACSi.jpg)
Unity URP - Batching GPU instanced objects with same material/mesh not working - Game Development Stack Exchange
![How To Render 10,000 Animated Characters With 20 Draw Calls In Unity | by Jiadong Chen | The Programmer In Kiwiland | Medium How To Render 10,000 Animated Characters With 20 Draw Calls In Unity | by Jiadong Chen | The Programmer In Kiwiland | Medium](https://miro.medium.com/v2/resize:fit:1400/0*QAcR-RWnDsoXm9Nq.gif)
How To Render 10,000 Animated Characters With 20 Draw Calls In Unity | by Jiadong Chen | The Programmer In Kiwiland | Medium
![How To Render 10,000 Animated Characters With 20 Draw Calls In Unity | by Jiadong Chen | The Programmer In Kiwiland | Medium How To Render 10,000 Animated Characters With 20 Draw Calls In Unity | by Jiadong Chen | The Programmer In Kiwiland | Medium](https://miro.medium.com/v2/resize:fit:1400/0*0C7SXpS4mervPdaN.gif)
How To Render 10,000 Animated Characters With 20 Draw Calls In Unity | by Jiadong Chen | The Programmer In Kiwiland | Medium
![unity3d - How to optimize when drawing many(eg 50,000) MeshRenderers or SpriteRenderers in Unity? - Stack Overflow unity3d - How to optimize when drawing many(eg 50,000) MeshRenderers or SpriteRenderers in Unity? - Stack Overflow](https://i.stack.imgur.com/iP81V.png)
unity3d - How to optimize when drawing many(eg 50,000) MeshRenderers or SpriteRenderers in Unity? - Stack Overflow
Experiments with Instancing and other methods to render massive numbers of skinned Meshes - Unity Forum
![Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in](https://i.redd.it/vp2e1buash4a1.png)
Did you know? Each SkinnedMeshRenderer and material you use in Unity cases a single draw call to the GPU, and too many of these can destroy performance! Consider combining them (Details in
![Mesh Animator - Highly efficient animated crowds. For support, please use email. | Page 4 - Unity Forum Mesh Animator - Highly efficient animated crowds. For support, please use email. | Page 4 - Unity Forum](http://jacobschieck.com/projects/meshanimator/ma_gpu.png)