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GitHub - acgessler/half_float: C++ implementation of a 16 bit floating-point type mimicking most of the IEEE 754 behaviour. Compatible with the half data type used as texture format by OpenGl/Direct3D.
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binary - Addition of 16-bit Floating point Numbers and How to convert it back to decimal - Stack Overflow
Q. Should I bounce to 32-bit floating point or 24-bit fixed point audio files?
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